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Physical artifacts I made for the world of Mojec, a week long Live Action Role Playing event. These items helped flesh out the world to make a complete picture. Some of the objects, such as the SPLICER, VOID, and MASTER patches acted as in-game assets to distinguish the teams.
Physical artifacts I made for the world of Mojec, a week long Live Action Role Playing event. These items helped flesh out the world to make a complete picture. Some of the objects, such as the SPLICER, VOID, and MASTER patches acted as in-game assets to distinguish the teams.